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October 24, 605
“What’s the difference between Viscus Iceheart and the ship he rode in on?”
“One’s a rotting, hulking, ugly piece of junk full of undead seamen, and the other one is the ship he rode in on.”
-Clanegdin Alehammer of the Stonewood Dwarves
Welcome to Meddlar! (anybody got a donut?)
The weather in the newly-named Scarletton is dreary and dismal, with misty rains coating everything in a fine sheen of wet. An enormous number of adventurers have turned out for this gather, filling the streets with a bustling atmosphere. Most of the houses are full to bursting with visitors, leaving top space at a premium. The
newly appointed good Baron Turiel arrives late, after purifying some of
his land from the undead scourge, but arrives well and in-style.
Rumours, mostly true
The following rumours were gleaned from a traveling dwarf named Graven:
* Pirates have been burying undead and treasure
This rumour was proved true and false – two treasure maps were
found, and both had directions to dig up many many leviathans, yet
little or no treasure was found. Very funny, Viscus.
* A man with runes on his face had been seen lurking in the deathlands.
It is unknown whether this was true or not.
* The dark elves are starting a war with the “upworlders,” and Scarletton is to be their first topside stronghold.
The dark elves denied this vehemently – and believably. It would seem unlikely that dark elves would voluntarily create a living space topside.
* Commodore Viscus is weak on the full moon
Also unknown, as it was not a full moon this rumour could not be tested. However, it is known that Viscus, unlike many liches, does not have a bottle, and therefore, if he could ever be caught, would be a one-hit kill. This
may have actually contributed to his longevity, since, having more to
lose, he is possibly much more cautious and cunning than your average
lich.
* There are evil elementals roaming around who want to kill all they see.
When is this ever not true?
* There is a faceless man out to kill people
True. More on the bogeyman later.
* The duke put Baron Turiel into Meddlar in order to have Viscus kill him.
Hopefully resoundingly false.
* Commodore Viscus is spying for the duke, using his undead and others as spies – why else has he not marched on the town?
Since he did march on the town – in a nasty and bloody battle – perhaps we can assume this is false.
* There are ghosts following an undead mummy.
If so, it was not reported having been seen.
* The Pirate Lich once worked for Mysh Tal Rae (or however you spell that anymore)
Not proven true or false – and who’s going to ask either of them?
How do you make a tissue dance? Put a little bogey in it…
The appearance of the faceless entity folks were calling the Boogeyman caused many a fright and scare. He
entered cabins through the Wards and hid in closets, banging until
someone came to investigate and then popped out and cast Arcane Fear on
all nearby. The second of these incidents happened in the gypsies' cabin. The Boogeyman was seen entering the cabin in time to warn the Blackbirds. They
found him in an upstairs bedroom closet and attacked him with several
different types of attacks, but none affected him because he was
non-corporeal. During this first battle he cast Arcane Fear only but later he also cast Wither and Taint Blood. During the gather many theories erupted of how to avoid or affect him. One
person's theory was to sing him a song, another's was to show no fear
and instead hug him, and another's was to hide under a blanket; his
reasoning being that that is the traditional way to avoid monsters in
the closet. When the hug theory was tested the person's limbs were withered before he could complete the hug. A
direct account of the blanket theory was heard, and the person hiding
was not attacked, despite being very close to the Boogeyman. In many cases, people without weapons, people showing no fear or people who simply walked away were not attacked. All
in all, most puzzling and frightening, to the degree that many
adventurers found themselves sleeping only fitfully in fear of the
thing in their closet.
A brain seeking zombies?
A brain in a jar, found by youngling adventurer Flame, was seen in town, calling himself The Eternal. That’s right, it spoke, in a sense, though no voice was actually heard, everyone knew what it was “saying” in their minds. The
thing seemed very self-assured of its own importance in the grand
scheme of things, yet refused to give details about his person or where
the rest of him went, and is perhaps a creature to be watched for in
the future.
Oh, noble niman!
Early
on the first evening, Baron Turiel was graced with a visit by a
nimanese noble by the name of Lord Perrin Warsoval, sent on a
diplomatic mission by Baron Vladimir Post of Niman. He
had brought with him a large, compressed ball of air, known as a force
elemental, which the Baron made sure was tied securely outside the
baronial manor. Baron Post had received a letter from the previous baroness, and had sent Lord Perrin to investigate. They
discussed a few things, such as the liches propensity to salt the
earth, when the Baron seemed to remember himself and asked Lord Perrin
for his writ. Lord Perrin shot back quickly, asking to see the baron’s writ, at which point Baron Turiel summoned his newly-appointed squire, Squire Mordock, to produce the copies of those writs. Due
to some communication error, or perhaps solely that Baron Turiel has a
lot of work to get his squire into squirely shape, Squire Mordock had
failed to make copies of the writs, and such it was that the Baron had
no proof with him of his own authenticity. Thus the issue of the writs was summarily dropped, without either party producing any at all. They
proceeded to discuss old matters, such as the once prolific brood
problem that had occurred in Meddlar, which the Baron assured the
nimani noble that did not exist anymore (much to his surprise later was
it that the brood was, indeed, a problem still).. Also,
the noble asked for the right to deal with any criminal element he
should encounter, should he be attacked in the streets (and a marvel
that he wasn’t for relations with Niman are tenuous at best,
considering that their slaving and undead practices are illegal within
Elysia).
As
to the force elemental tied up outside the manor, such had been
captured and enslaved, and Lord Perrin had brought it as a gift in
order for the town to practice killing it, since at the time it was not
known how to dispense with one.
That’s the spirit!
October is the month for hauntings, it would seem, and no place more haunted than this past gather. Spirits of every sort, from young and sweet to old, hoary and evil. Some examples of spirits: A
few gypsies were so possessed as to be compelled to play twister with
Clanger of the stonewood dwarves, for some unfathomable reason, unknown
even to Clanger himself. A young child
possessed Ash, and the spirit’s sister possessed a new adventurer by
the name of Corea, and together they sought out their mother. Though
the spirit of their mother was in fact a horrible banshee, the spirit
children were delighted to find her, and managed to quell the banshee’s
screams as they all vanished together. Robin
was also subject to some spirits, one that of a tavern wench who danced
for coin (it is said that Markus managed to take some magic moving
pictures of this event), and the second tending towards the dark and
the macabre, a spirit who forced Robin to hurt herslef until she passed
out from the pain. She awoke to find the spirit gone, along with one of her horns. It is unknown if and when it will grow back. Yet another adventurer found himself possessed by an evil spirit, a captain, which demanded his own boat. After being escorted to the water, he found the provisions unsatisfactory and turned on Captain Jalini, felling her quickly. Guildmaster Kymri found himself in a state of fury, since so many of these spirit problems somehow ended up in the guilds’ lap. All
in all, though full of adventure and curiousity, the spirits ran the
gamut and ran circles around the poor, weary adventurers.
Be vewy vewy quiet, I’m hunting treasure
At
least two treasure maps were uncovered this last gather, one of which
was sold to Captain Jalini, who found it to be a treasure map to more
or less nothing at all. Whatever was buried was obviously of so little value that she simply gave up in disgust. The
second map, purchased from a goblin named General Girard, yielded no
treasure but lots of buried corpses, thus proving one of the rumours
given by Graven to be true. The
small group who chose to explore every mark on that map only found
leviathan after leviathan, and though out of dogged greed they never
gave up hope of uncovering something useful, all they uncovered was a
string of difficult and tiring battles. It was well into the morning before every X had been discovered and the group retired with naught to show for their efforts.
The misadventures of the general goblin
Traveling
through town, selling soggy, nasty mouldy papers he had fished from the
lake, came a goblin, General Girard, a leader of goblin troops that had
been cruelly cut down by a scavenger and his dwarven friends. Amongst
those papers fished from the lake were several interesting pieces of
information, letters to and from Viscus and other various mysterious
figures (such as the hitherto unknown Dr Kattaver), a treasure map, a
rejection notice to Viscus that his Ghouls Gone Wild subscription was
to be cancelled due to being paid in illegal tender, and other various
sundries. This goblin, himself, though was
looking for a sign; no, not a signal from the Fates of what he should
do with his life, but the sign for his village, one labeled Goblin
Gulch. He claimed the elephant scavenger
had stolen it, and for its return was willing to trade a shovel (a
useful item given the proliferation of supposedly buried treasure in
the area).
Sometime
later that elephant scavenger made his appearance (one by the name of
Titus), and with him he carried the sign, but demanded a wyvern egg as
payment for its return. The adventurers,
had considered simply incapacitating Titus and taking what belonged to
the general, yet decided instead to be obliging. After
a long trek through the woods, they were passed up by a screaming band
of goblins, with one goblin shaman holding an egg nestled under his arm. The reason for their flight soon became apparent, as a wyvern floated past, hunting down its stolen egg. Seeing
no need to deal with the wyvern directly, the adventurers simply chased
down the goblins, stealing the egg and bolting back to town, leaving
the Johnny-come-lately adventurers to deal with the wyvern. Further
deliberations on ways to acquire the egg were abandoned as a few of the
group realized caring for a wyvern would likely be more trouble than
its worth, they gave Titus his egg, who gave them the sign, which was
carried around for the rest of the day, waiting for the general to come
claim it.
What color is a dark elf when the color leaves her face?
After
many a chase and battle, a small group of common adventurers managed to
return the Goblin Gulch sign to the goblin general, who kindly led them
to his caves in order to retrieve the shovel. After
battling nasty goblin hordes who had invaded his cavern (a opposing
warring tribe, the general said), the adventurers eventually breached
into the general’s personal cavern to retrieve the sword. They
considered settling in for tea and cookies, when a strange chittering
noise filled the cavern, and out from crevice and crack came an
unsettling sight: Creepy-crawly brood advanced on the adventurers, swinging their claws and paralyzing what they could hit. Many of the group fled, but a fox scavenger by the name of Kyrsa was quickly felled. Those
that fled brought back with them, surprisingly, a contingent of dark
elves, who managed to rescue and heal the fox scavenger before even
realizing what they faced. It was only when
one of the original group told the elves they had been beset by lanky
bugs that made a strange chittering noise (at which point she did a
fair imitation of such a noise) that the dark elves turned tail and
fled. Shimpan Tenuviel said it pointedly, “These are Darien’s lands, and this is Darien’s problem.” Speeding
their progress was the appearance of an ugly, beardless dwarf in his
smithing leathers, wielding mightily an axe nearly out of proportion
with his figure. He first killed General
Girard, as goblins and dwarves heartily dislike each other it would
seem, and then as brood began to pour into the cave he defended the
exit valiantly as each and every adventurer showed his or her true
color and bolted out the door, and though the fight was likely amazing
to watch, no one stayed to support him. It is unknown what precisely happened to that dwarf, but if his spirit moved on, may it rest in peace.
Commodore Viscus Iceheart places the blame for this infestation of brood squarely on the good baron’s shoulders. He
claims that it was Baron Turiel’s purifying of the land that gave the
brood a place to breed, and a viable life deep within the now-fertile
earth and the soon-healthy livestock. He
stated that if the land had been left as he had it – doomed, vile,
lifeless and cold – the brood would never have had a foothold.
The new baron, when questioned about his plans regarding the brood, had this to say: “Brood infestations are nothing to be trifled with.
Our initial examination of the situation was that we
did not have the necessary forces in place for an
immediate solution, so we focused on containing the
infestation. Currently, Baronial troops are scouting
to determine the scope of the threat and are in the
process of containment. Specific plans are being
implemented to destroy the brood, but are classified
at this time. We are confident that we will, once
again, be able to repulse this threat.”
Murderers, thieves, Barons and hoblings
The
hobling Pogo Styx and his newfound friend, Macaroon, daughter of
toymaker Persimmon, approached the dark elf house, but apparently not
cautiously enough. Perhaps because of
rumours that the panther ghast that had previously plagued the dark
elves was somehow caused or summoned by this trite little hobling girl,
when Pogo and Macaroon knocked on the dark elf door, in hopes of
purchasing a cup of precious bean juice to ward off the chill of the
night, they were immediately beset. Macaroon
was quickly paralyzed, and Pogo stepped back and only asked innocently
what was going on, having no knowledge of any reason for such an attack. Despite
being clearly unarmed and unprepared, he was killed, and then brought
back from that brink of death for questioning by the baron, who was
within the dark elf house at the time.
The
baron was completely unable to determine any connection between Pogo or
Macaroon and the panther ghast, and allowed them both to leave. However, for Pogo’s discomfort at being assaulted, attacked, and killed for doing nothing, the good baron kindly refreshed his magic armor and shield magic, and sent him on his way. It
is possible that the baron was under the misconception that somehow
Pogo had “started it,” or, as it were, attacked the dark elf first, but
witnesses and Pogo himself both confirmed that his hands were in the
air, and that he had stepped back and simply asked to know why his
friend was being attacked.
The pumpkin king and the Harvest Queen
For
their excellent work in the harvest ritual pumpkin carving contest,
Kyrsa and Asheros were crowned harvest king and queen, and awarded the
prize of gold, a crown, and a whole damn pie. It
is unknown whether the newly crowned “royalty” chose to share their pie
with anyone else, but rest assured it was most likely delicious.
Some
hours before that, though, the pumpkin king was spotted in town,
laughing it up in orange, but was most certainly struck down as a false
ruler.
Pogo Styx, defender of the pumpkin
With
the excellent work of several adventurers displayed beautifully outside
the commoner cabin, the lure of pumpkins drew more than just awed
onlookers. Sneaky, nasty little kobolds
tried to approach stealthily, but the sharp eyes of the hobling Pogo
Styx kept them at bay, as he valiantly and stridently kept the pumpkins
from being stolen and smashed by the vile little creatures. All hail Pogo Styx, knight errant of pumpkin-keeping.
Baldours fence, and the title of Gatekeeper
A
dwarf, who had earlier announced the auctioning of Baldour’s fence,
finally deigned to come to town, visiting each cabin to inform everyone
that the auction would soon begin. A small crowd gathered on the road in the encroaching darkness of evening, and the bidding began at a scant five gold. It
peaked at 57 gold, with Robin the Fair clearly in the lead, and it
would seem that it would be sold to her for such a small sum, but the
dwarf stalled long enough that a few more bidders joined. The
war began in earnest, and it reached the staggering sum of one hundred
and sixty gold, for which it sold to Robin the Fair, and her two
companions in this venture, Clanegdin Alehammer and Pogo Styx. Because
Robin paid the greater part of the sum, the fence will reside with her
between gathers, but it will not be surprising to see it in the hands
of either Clanger or Pogo, since Robin herself cannot wield a shield.
“Honestly, I was just trying to drive up the price to make sure someone paid a proper amount of money for it. Unfortunately, my plan backfired when the dark elves caught on, and that someone ended up being me. Fortunately, I now have a sturdy little gate, should I ever care to build a quaint cottage around it.” -Robin the Fair
A
rumour was heard that shortly after that dwarf received his 160 gold,
he was cut down in a back alley by an unknown
assailant, and likely everything of value was stolen from
him, however, it is hard to say what actually occured because no
sightings of him have been reported since.
We do not keep our hamsters in a force ball
One of the gifts brought from Niman was a force elemental, captured and slaved to the will of the Nimani noble. It was brought for inspection and experimentation, since the tough little buggers were difficult to kill. Although
very little besides magic blows affected it, pins were effective
against holding it in place, and in fact they made an excellent road
guard, as they would attack anything that came near (with damage that
went straight through armor and crushed bone and blood), thus actually
aiding adventurers when undead skeletons wandered too near the force
elemental.
The most unusual undead…
It
seems that some liches will turn anything undead – very very late on
the last night of the gather, a strange and peculiar pup was seen
running through the woods. Fearing a lost
pet, some adventurers chased after it, only to find it a walking
corpse, some mangy-mix-breed mutt that did little but lead everyone on
a merry chase before it was caught and brought to heel.
Dr Kattaver and his island of misfit toys
The
hobling, Macaroon, in her joy at her newfound friends (mostly Pogo and
whatever crew he had decided to join up with at that time), invited
them all to return to some island in the lake and meet her father,
Persimmon, the toymaker. Her friends, trusting the sweet girl, agreed, and were boated across a river by a strange boatman. The
island they arrived at did contain Persimmon, but he had secured
himself with the safety of a circle, as the rest of the island was
infested with undead. Not wanting to
explore a place where they were so clearly outnumbered, Macaroon’s
friends swiftly departed with a treasure map, and spent the rest of the
evening digging in the dark, cold woods, and still feeling safer than
they did on that creepy island.
A panther, aghast
For
unknown reasons (perhaps some dark elf cruelty, as it is rumoured that
they had earlier destroyed an orphanage and killed every child inside)
a panther ghast seeking dark elves was set upon the dark elf house. The
fighting spilled into the streets as the dark elves battled it
valiantly, but possibly because of their secular world view, no other
adventurers not of the dark elf persuasion sought to help them. They
did triumph, eventually, and while no one had to visit the circle, at
least one or two dark elves were killed and barely saved in time.
That’s what we call a blanket beating
In
a brief moment of ingenuity, a few adventurers found themselves forced
to throw a blanket on top of one of the many floating skulls that had
plagued them all throughout the day. This one had wandered in through an open door, and was bouncing around the inside of the commoner house. A
few people threw a blanket on it, thus vastly impairing its spell
casting abilities, dragged it outside, and simply ran their swords
through the blanket until the skull dissipated.
Trifecta of the iron forge
Into
town came a dwarf named Borch, who told adventurers of the undead
within the fireforge that had killed his brother, and tortured him for
two weeks. He pleaded with the town to help him, and this is what they found:
Hordes
of icy undead had overtaken the fireforge, freezing the dwarves’
ability to make any decent sort of weapon or armor (as specifically
noted by the sudden proliferation of nearly useless pieces of armor,
and weapons adventurers found difficult to even give away for free). Very
nearly the entire town that had amassed for this gather went to the
forge to drive off the undead, and after splitting into two teams, they
managed to slaughter almost all of the nasty, icy creatures. Yet,
the forges needed re-lit, and to that end the dwarves again enlisted
aide to traverse the trap-riddled dwarven caverns, first from the dark
elves (who were recruited by some creature known only as The Eternal,
who appeared as a brain floating in a jar of green liquid), who
retrieved a fire crystal (and then refused to give it to the dwarves,
demanding compensation in return), and then a second group traversed
similar caverns in search of the second fire crystal, who, after
handing over the crystal willingly, kindly, and happily (apparently
feeling compensated enough by the strange proliferation of cookies, or
“dwarf snax” throughout the maze), had the crystal returned to them
after the dwarves had used it to relight the forges, and a third group
released a fire elemental, who fully re-lit the fires. Good luck to the dwarves on improving their production value, now that they have the means and the tools to do so.
Fool’s gold
Prolifically
throughout the gather was the appearance of gold dubloons, which were
in no way any sort of legal money, but still made a fascinating
discovery nonetheless. A letter purchased
from a leery dwarf stated that if 75 of the dubloons were returned to
Commodore Viscus Iceheart, a great reward would be waiting. As to who would trust
a lich’s word, rumours of some adventurers considering the offer
persisted, but there is yet to be any proof that anyone was able to
actually visit Viscus upon his island. However,
with the gather finished, it would seem the opportunity has passed, and
the dubloons are now little more than collectable trinkets.
Paid advertisement: SMA seeks golden opportunity
Single
Mystic Adventurer seeks golden dubloons – These shiny pieces have
strangely fascinated me, though useless as real currency I will gladly
trade for them. Please contact Robin the Fair, chef_jenny AT lycos DOT com, or simply come see me at the next gather in Elysia.
And the winner is:
We
recently sponsored a story-telling contest, and though all the
submissions were hearty and fascinating tales, the story submitted by
Papa Lanesh was deemed the winner. His
entry follows this report, after a special edition of an opinion column
by Clanegdin Alehammer, which you may peruse at your leisure. Congratulations, Papa Lanesh, and hopefully the prize from the good Baroness Tynare will be satisfying to you.
Special thanks on contributions to this issue go to: Guest “Writer,” Clanegdin Alehammer, Papa Lanesh, Poisoned Thorn, Wren, Salamandar, and Leafy.
Questions? Comments? Please contact us at dedicatedrose AT yahoo DOT com. We would love to hear from you.
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also, would like to place an advertisement, or have an opinion you’d
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